<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Runtime Debug Panel for Unity Devlog - itch.io</title><link>https://dmykytenko.itch.io/runtime-debug-panel-for-unity</link><description>Add a fully functional debug panel to your Unity game in seconds using simple attributes.</description><item><guid>https://dmykytenko.itch.io/runtime-debug-panel-for-unity/devlog/1469083/runtime-debug-panel-for-unity</guid><title>Runtime Debug Panel for Unity</title><link>https://dmykytenko.itch.io/runtime-debug-panel-for-unity/devlog/1469083/runtime-debug-panel-for-unity</link><pubDate>Wed, 25 Mar 2026 16:35:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just released my first Unity tool. I was tired of constantly building debug UI in Unity, so I made a small runtime panel using attributes. Now I can just write: [DebugButton] void SpawnEnemy() {} and...</p>]]></description></item></channel></rss>